Accelerate real-time conversational avatars for games, virtual production, and interactive WebGL experiences. Get production-ready 3D base meshes, ARKit facial blendshapes, and audio-reactive phoneme rigging blueprints at zero cost.
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Everything required to transition from static 3D characters to expressive, real-time conversational agents.
Complete set of Preston Blair and Apple ARKit viseme targets for accurate lip synchronization with speech-to-text and AI voice models.
Edge loops structured strictly along anatomical facial action units (FACS), ensuring zero pinching or texture warping during extreme expressions.
Albedo, Normal (DirectX & OpenGL), Roughness, Ambient Occlusion, and Subsurface Scattering masks calibrated for real-time shaders.
Compatible with Mixamo, Humanoid (Unity), and Unreal Engine Mannequin standard hierarchies for seamless retargeting of motion capture.
4 distinct levels of detail (LOD0 to LOD3) pre-configured with screen size thresholds for optimal framerates on both mobile and high-end desktop.
Comprehensive documentation for streaming audio-driven viseme weights directly into Three.js, WebGL, or Unreal Metahuman nodes.
Configure your target visual fidelity and pipeline needs to calculate polycounts, blendshape weight budgets, and download your customized starter bundle.
From initial asset preparation to runtime audio synchronization in 4 streamlined steps.
Import the calibrated GLTF or FBX template into your 3D software (Blender, Maya) or game engine project.
Apply custom anatomical features or clothing while preserving the pre-bound bone weighting and vertex indices.
Connect your audio streaming API (OpenAI, ElevenLabs, or local TTS) to the standard viseme naming mapping provided in our SDK guide.
Ship interactive 3D digital assistants, game NPCs, or virtual stream avatars with sub-50ms conversational latency.
See how 3D technical artists and interactive developers utilize our open modeling and rigging kits.
"The facial blendshape naming conventions in the starter kit perfectly match standard speech-to-lip sync models. Saved our indie team at least 3 weeks of tedious retopology and morph target sculpts."
"Finding a clean 3D character template that renders in Three.js on mobile browsers without choking the GPU was tough until we tested Candy Dialogue Hub's low-draw-call pipeline guide. Flawless 60 FPS."
"We used the Unreal Engine 5 skeletal base for an AI customer service avatar kiosk. The quad loops around the mouth corners ensure natural speech kinematics without ugly mesh tearing."
Clear answers regarding compatibility, licensing, and toolkit usage.
Download the free production-ready character meshes, phoneme rigs, and technical pipeline guide today.
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